Saturday, 24 September 2016


FIFA 16 is an association football simulation video game developed by EA Canada and published by EA Sports for Microsoft WindowsPlayStation 3PlayStation 4Xbox 360Xbox OneAndroid and iOS.
The game is the first in the FIFA series to include female players. It is also the first in which the players on the covers were chosen by popular vote, including one of the first three women to appear on the cover. Martin Tyler and Alan Smith are the commentators for the game.
The game received positive reviews from critics.
The game contains 78 stadiums, including 50 real-world venues.[2] Fratton Park, home of Portsmouth, was added to honour Portsmouth fan Simon Humber, creative director of the FIFA series, who died of cancer in 2015.[3]
A new Training Mode was also added to Career Mode allowing the player to develop footballers in the team of which they are managing without actually playing them.[4] These are in the form of skill games, a feature first added to the series in EA Sports' 2014 World Cup official game. It allows the player to set a specific focus on which the footballer should develop on meaning that he will grow specifically according to the chosen focus attribute. Doing this also increases the transfer value of the player.[5]
Improvements were also made upon the FIFA Ultimate Team. Changes were made to the FIFA Ultimate Team interface, including pack management, the transfer market, squad chemistry, consumables, and swapping players.[6] Along with these interface changes, there were substantial gameplay updates introduced, including FIFA Ultimate Team Draft, in which players are given a choice of five random players for each position, and then pitting their newly-made team against others on a tournament-style format.[7] Another addition made to the Ultimate Team game mode, for Xbox players was the expansion of FIFA Ultimate Team Legends players to include iconic and historic names such as George BestRyan GiggsDecoVitor Baia and Alessandro Nesta.[8]
New friendly enhancements were added to the mode with players now able to pick a friendly tournament before a season starts. Winning these friendly tournaments gives the player a reward in the form of a transfer budget boost. Also, unlimited substitutions are permitted when playing these friendly games. Other features include two-year loans, many realistic transfer budget enhancements and improved player values.[9]
New features that are exclusive to the PlayStation 4, Xbox One and PC versions of the game will involve a licensed presentation package for the Bundesliga, new weather and kick-off time variations, and the use of vanishing spray during certain matches.[10]
Downloadable content is available using a point system.[11]


Left 4 Dead 2 is a cooperative first-person shooter video game developed and published by Valve Corporation. The sequel to Turtle Rock Studios's Left 4 Dead, the game released for Microsoft Windows and Xbox 360 in November 2009, and for OS X in October 2010, and for Linux in July 2013.[1][2]
Left 4 Dead 2 builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Survivors, fighting against hordes of zombies, known as the Infected, who develop severe psychosis and act extremely aggressive. The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape at each campaign's finale. The gameplay is procedurally altered by the "AI Director 2.0", which monitors the players' performance and adjusts the scenario to provide a dynamic challenge. Other new features include new types of special infected and an arsenal of melee weapons.[3]
The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.[4] Prior to release, it received a combination of positive and negative critical and community reactions. It attracted an unusually high volume of pre-release controversy about the game's graphic content. In response, alterations were made to the cover art[5] and both Australia and Germany refused to rate the unmodified edition at the time of release.[6] After release however, the game was met with positive reviews by critics.

Like its predecessor, Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of an infectious disease known as the "Green Flu", which rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected (much like the infected in 28 Days Later). Few humans are immune to the disease, still carrying the infection but showing no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to evacuate as many American survivors as possible. Left 4 Dead 2 introduces four new Survivors—Coach, Ellis, Nick, and Rochelle, who are immune to the disease and have individual back stories that are provided through character dialogue. While the game is intended as a continuation of the original, occurring one week after the first game begins, Valve decided to create a new group of Survivors due to the change in location.[42] Like the first game, the five campaigns in Left 4 Dead 2 are set across a story arc,[43] set in theSouthern United States, which starts in Savannah, Georgia, and ends in New Orleans, Louisiana.[3][4] The four Survivors have to fight their way through hordes of Infected, using safehouses along the way to rest and recuperate in order to reach extraction points.
The Infected[edit]
While also referred to as zombies, the Infected are humans who have contracted a mutated strain of an infection, though neither the source nor nature of this "Green Flu" are made clear in the games. The most numerous Infected encountered by the survivors are the common Infected. Though individually weak, they can swarm and overwhelm the Survivors, especially when separated from their teammates. Damage to the infected in Left 4 Dead 2 is portrayed more realistically, with bullets and melee weapons ripping off bits of flesh and, in some cases, limbs.[16] A new addition to Left 4 Dead 2 is the Uncommon Infected unique to each campaign. By virtue of location and equipment worn pre-infection, they possess abilities that separate them from the Common Infected. For example, the Dead Center campaign introduces infected CEDA agents in hazmat suits, making them fireproof;[17] Dark Carnival includes clowns, whose squeaking shoes attract small hordes of Common Infected;[18] and The Parish includes infected private security contractors in riot gear, making them bulletproof from the front.[19][20]
As in the first game, there are special Infected whose mutations grant them special abilities that make them highly dangerous, which act as bossess. The presence of such Infected nearby is hinted at by sound effects or musical cues unique to each type. The five Special Infected from the first game return in Left 4 Dead 2, some with modified behavior and skin models:
·         The Boomer: an extremely bloated Infected who vomits bile. The bile attracts a horde of Common Infected on contact with Survivors and also momentarily blinds them.[21]Upon death, it explodes and can also spray bile onto nearby Survivors.
·         The Hunter: an agile male Infected that can pounce on and incapacitate Survivors from great distances, tearing at them until the Survivor dies or another Survivor shoves it off/kills it.[22]
·         The Smoker: a male Infected with a long tongue that it uses to ensnare Survivors from a distance, continually choking them. Upon death, it releases a cloud of smoke that can obscure the Survivors' vision and cause them to cough, should they come in direct contact with the smoke.[23]
·         The Tank: a gigantic, extremely muscular Infected male with the strength to punch Survivors off their feet some distance, as well as toss cars and concrete slabs.[24] Unless the Survivors work as a team, they will be quickly incapacitated or even killed by the Tank's inhuman strength.[25]
·         The Witch: a crying Infected woman who, when provoked by either damage, loud sounds, light, or proximity of survivors, will attack the provoker and any other Survivors after her provoker is dead. She can incapacitate or even kill a Survivor in one hit.[26] Left 4 Dead 2 introduces a variant of the Witch that wanders aimlessly in the open.[3][26]
Left 4 Dead 2 also introduces three new Special Infected:
·         The Charger: a male Infected with an enormous right arm,[27] and can charge into the Survivors, capturing and carrying one Survivor away from the others, sending any others in his path flying to the side after a capture and stunning survivors upon hitting an obstacle in a charge. He may then pummel his captured Survivor into the ground, rendering that Survivor helpless until one of their teammates helps them by killing the charger or stunning it with frag rounds.[28][29]
·         The Spitter: a female Infected that spits out balls of stomach acid that splatter across an area, quickly eroding the Survivors' health as long as they remain within it. She also leaves a puddle of goo upon death. The longer a player loiters in the goo, the faster their health drops.[30][31]

·         The Jockey: a male Infected that jumps onto a Survivor's back and steers them into other Infected or environmental hazards (e.g. Spitter goo), whilst clawing at the player's head until the player is incapacitated, killed, or shoved off.


Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead.[2] The story was written by Richard Morgan,[3] while Peter Watts was consulted and wrote a novel adaptation of the game.[4] It was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles. A sequel, Crysis 3, was released in 2013.
United States Marine Corps Force Recon unit is deployed into New York City by the submarine USS Nautilus to extract former Crynet employee Doctor Nathan Gould, who may have vital information on combating the alien race. However, insertion goes awry - the Ceph, the alien race that is trying to destroy humanity, sinks the sub, mortally wounding Force Recon Marine "Alcatraz." Delta Force Major Laurence "Prophet" Barnes saves Alcatraz and is forced to kill himself in order for his Nanosuit to assimilate and revive Alcatraz. A recording left in the suit reveals that Prophet had been infected by the Manhattan virus, and that Alcatraz is to finish Prophet's mission to rescue humanity from the alien invasion. Believing Alcatraz is Prophet, Gould soon gets in contact with Alcatraz and asks him to meet up at Gould's lab. However, CELL forces, led by Commander Dominic Lockhart, target and attack Alcatraz, believing him to be Prophet. While on his way to Gould's laboratory, Alcatraz collects alien tissue samples from a crashed Ceph dropship and a Ceph soldier, which cause strange reactions within his Nanosuit, giving him some alien abilities. Alcatraz eventually meets with Gould, who is initially hostile after learning that he is not Prophet. However the last suit recording of Prophet's message causes Gould to relent, prompting Gould to explain that the suit has been busy rewriting its own code after absorbing the Ceph's tissue, speculating that the suit was creating an antibody for the Manhattan virus. Gould and Alcatraz commit to further scans at a Crynet base on Wall Street. The scans are cut short when CELL forces led by Commander Lockhart and Lieutenant Tara Strickland, daughter of U.S. Marine Corps Major Strickland from the first game, ambush Alcatraz and Gould.
During the middle of a prisoner transfer outside of the building, the Ceph attack the CELL personnel as a massive alien spire rises from underneath the Crynet building, releasing a spore-based bioweapon that kills most of the CELL troops in the immediate area. Alcatraz is left stranded and isolated for a period of time while dealing with a Nanosuit malfunction caused by the spore bio-weapon. The suit gets rebooted remotely by Crynet director and Hargreave-Rasch Biotechnologies co-founder Jacob Hargreave, acentenarian who apparently had foreknowledge of the Ceph and had spent most of the previous century using stolen Ceph technology to design the Nanosuit to be used as a defense against the aliens. Hargreave directs Alcatraz to another Ceph spire to conduct an important experiment for him.
On the way to the spire, Hargreave reveals to Alcatraz that the Manhattan virus had been spread by the Ceph as a method to clear out the entire human population from Earth, comparing it to the previous century's BSE outbreak. The Manhattan virus would cause all infected humans to eventually melt down into a liquidated mass of biological tissue, which could then be easily stored and disposed of. Upon reaching the alien spire, Alcatraz attempts to interface the Nanosuit's systems with the aliens' technology, but fails. During this crisis, the US Department of Defense rescinds the authority of CELL over Manhattan and deploys US Marines in their place under the command of Marine Colonel Sherman Barclay. The American forces attempt to drown the aliens out of lower Manhattan by ordering an air strike on the city's flood barrier. Washed away by the resulting wave of water, Alcatraz is later found in Madison Square Park by a squad of Marines led by Alcatraz's squadmate Chino, who survived the submarine's destruction. The Marines enlist his aid in evacuating civilians to Grand Central Terminal, the city's primary evacuation point.
Hargreave contacts Alcatraz to take a detour to the Hargreave-Rasch building. There, Alcatraz is told to find a stabilizing agent in the bio-lab to facilitate the Nanosuit's analyzing process. The trip ends fruitless after Ceph interference, with Hargreave telling Alcatraz to help with evacuation efforts at Grand Central. At the terminal, Alcatraz is reunited with Gould, who had apparently "escaped" Strickland, leading to the skepticism of Colonel Barclay. Grand Central Terminal is overrun by Ceph forces, but Alcatraz manages to hold them off long enough for the evacuation trains to depart, and escapes the building's destruction.
Alcatraz is then tasked with defending a secondary evacuation point at Times Square, and this time manages to repurpose an alien spire's spores to be lethal to the Ceph. This causes a cataclysmic self-destruction of the Ceph in the area, and apparently removes all traces of the biological warfare agent. With the evacuation from Times Square complete, Gould instructs Alcatraz to make his way to Roosevelt Island. There, Alcatraz is told to infiltrate a Crynet complex named "The Prism", where Hargreave resides. Alcatraz foils Commander Lockhart's attempts to ambush him, and kills the commander in the process. As Alcatraz makes his way through the island, he is suddenly captured by Hargreave, who wants the Nanosuit for himself so that he can finish off the Ceph personally. Hargreave then attempts to remove the Nanosuit from Alcatraz's body. However, the Nanosuit rejects its removal from Alcatraz since it had already completely assimilated with its wearer, revealing memories of Prophet's fallout with Hargreave in the process. Having seen Prophet's flashbacks whilst on the operating table, Alcatraz and his suit regain their power. A CELL guard is ordered to execute Alcatraz but he is killed by Strickland, who reveals herself to be an undercover CIA operative responsible for Alcatraz's deployment. Strickland tells Alcatraz to capture Hargreave, but upon entering Hargreave's private office, Alcatraz instead sees Hargreave's body in a vegetative state. Hargreave reveals to Alcatraz that the entire time, his consciousness had been communicating through an advanced computer system, and that this had been the only way for him to communicate ever since he was injured in an encounter with the Ceph at Tunguska. Hargreave gives Alcatraz a last Nanosuit upgrade, the "Tunguska Iteration", before the Ceph invade the island. Hargreave triggers a countdown timer for the self-destruct system of the complex, and orders the remaining CELL forces guarding the Crynet Prism complex to aid Alcatraz's exfiltration. Alcatraz barely escapes the massive explosion of the complex, which destroys much of Roosevelt Island and the Queensboro Bridge. On the shores of Manhattan, Alcatraz reunites with Gould, Strickland and Chino.
Alcatraz is notified by Colonel Barclay that the US Department of Defense plans to launch a STRATCOM Tactical Nuclear Strike on Manhattan Island with little regard to collateral damage and nuclear fallout. Alcatraz and his comrades make their way through the city toward the center of the alien infestation, and spot a massive alien "litho-ship" rising out of the ground beneath Central Park, lifting a large section of the park into the air. With the peripheral aid of Gould, Strickland, and Barclay, Alcatraz assaults the floating section of Central Park, where he has a 20-minute window to end the conflict with the Ceph before they launch the nuclear missile, and succeeds in making his way to the alien spire at its center, which serves as a massive dispersal point for the alien spore bio-weapon. Alcatraz successfully turns the spire's bio-weapon against the Ceph, causing the Ceph in the entire city to self-destruct. After several days, the city begins to recover with the help of Gould, Strickland, and the US Military. Alcatraz, while unconscious, communicates with Prophet, whose memories, experiences, and personality had been stored in the suit. Prophet tells Alcatraz that, while the mission in New York is a success, their work is not yet over since the Ceph, who had been present on Earth since prehistoric times, had built constructs globally that were not only limited to New York and the Lingshan Islands. The Nanosuit then assimilates Prophet's memories into Alcatraz. Upon waking up in Central Park, Alcatraz receives a broadcast from Karl Ernst Rasch, the other founder of Hargreave-Rasch Biotechnologies, asking for his name. Climbing out of the crater, Alcatraz, speaking for the first time since donning the Nanosuit, responds, repeating the same phrase as Prophet, in the beginning of the game: "They call me Prophet."