GAMES4LIFE
WASD GAMES
Saturday, 15 October 2016
Saturday, 24 September 2016
FIFA 16
FIFA 16 is an association football simulation video game developed
by EA Canada and
published by EA Sports for Microsoft
Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Android and iOS.
The game is the first in the FIFA series to
include female players. It is also the first in
which the players on the covers were chosen by popular vote, including one of
the first three women to appear on the cover. Martin Tyler and Alan Smith are the
commentators for the game.
The game received positive reviews from critics.
GAMEPLAY
The game contains 78 stadiums, including 50 real-world
venues.[2] Fratton Park,
home of Portsmouth, was added to honour Portsmouth fan
Simon Humber, creative director of the FIFA series, who died
of cancer in 2015.[3]
A new Training Mode was also added to Career Mode
allowing the player to develop footballers in the team of which they are managing
without actually playing them.[4] These
are in the form of skill games, a feature first added to the series in EA Sports' 2014 World Cup official
game. It allows the player to set a specific focus on which the
footballer should develop on meaning that he will grow specifically according
to the chosen focus attribute. Doing this also increases the transfer value of
the player.[5]
Improvements were also made upon the FIFA Ultimate
Team. Changes were made to the FIFA Ultimate Team interface, including pack
management, the transfer market, squad chemistry, consumables, and swapping
players.[6] Along
with these interface changes, there were substantial gameplay updates
introduced, including FIFA Ultimate Team Draft, in which players are given a
choice of five random players for each position, and then pitting their newly-made
team against others on a tournament-style format.[7] Another
addition made to the Ultimate Team game mode, for Xbox players was the
expansion of FIFA Ultimate Team Legends players to include iconic and historic
names such as George Best, Ryan Giggs, Deco, Vitor Baia and Alessandro
Nesta.[8]
New friendly enhancements were added to the mode with
players now able to pick a friendly tournament before a season starts. Winning
these friendly tournaments gives the player a reward in the form of a transfer
budget boost. Also, unlimited substitutions are permitted when playing these
friendly games. Other features include two-year loans, many realistic transfer
budget enhancements and improved player values.[9]
New features that are exclusive to the PlayStation 4,
Xbox One and PC versions of the game will involve a licensed presentation
package for the Bundesliga, new weather and kick-off time variations, and the
use of vanishing spray during certain matches.[10]
Downloadable content is available using a point
system.[11]
LEFT 4 DEAD 2
Left 4 Dead 2 is a cooperative first-person shooter video game developed
and published by Valve Corporation. The sequel to Turtle Rock Studios's Left 4 Dead,
the game released for Microsoft
Windows and Xbox 360 in
November 2009, and for OS X in October 2010, and for Linux in July 2013.[1][2]
Left 4 Dead 2 builds upon cooperatively
focused gameplay and Valve's proprietary Source engine, the same game engine used
in the original Left 4 Dead.
Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four
new Survivors, fighting against hordes of zombies, known as the Infected, who
develop severe psychosis and act extremely aggressive. The Survivors must fight
their way through five campaigns, interspersed with safe houses that
act as checkpoints, with the goal of escape at each
campaign's finale. The gameplay is procedurally altered by the "AI Director 2.0", which monitors
the players' performance and adjusts the scenario to
provide a dynamic challenge. Other new features include new types of special
infected and an arsenal of melee weapons.[3]
The game made its world premiere at E3 2009 with a trailer during the Microsoft press
event.[4] Prior
to release, it received a combination of positive and negative critical and
community reactions. It attracted an unusually high volume of pre-release
controversy about the game's graphic content. In response, alterations were
made to the cover art[5] and
both Australia and Germany refused to rate the unmodified edition at the time
of release.[6] After
release however, the game was met with positive reviews by critics.
PLOT
Like its predecessor, Left
4 Dead 2 is set in the
aftermath of a worldwide pandemic of an infectious disease known as the "Green Flu",
which rapidly transforms humans into zombie-like creatures and mutated forms
that demonstrate extreme aggression towards non-infected (much like the
infected in 28 Days Later).
Few humans are immune to the disease, still carrying the infection but showing no symptoms.
The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to
evacuate as many American survivors as possible. Left
4 Dead 2 introduces four
new Survivors—Coach, Ellis, Nick, and Rochelle, who are immune to the disease
and have individual back stories that are provided through character dialogue. While the game is intended as a
continuation of the original, occurring one week after the first game begins,
Valve decided to create a new group of Survivors due to the change in location.[42] Like the first game, the five
campaigns in Left 4 Dead 2 are set across a story arc,[43] set in theSouthern United States, which starts in Savannah,
Georgia, and ends in New Orleans,
Louisiana.[3][4] The four Survivors have to fight their
way through hordes of Infected, using safehouses along the way to rest and
recuperate in order to reach extraction points.
While also referred to as zombies, the Infected are
humans who have contracted a mutated strain of an infection, though neither the
source nor nature of this "Green Flu" are made clear in the games.
The most numerous Infected encountered by the survivors are the common
Infected. Though individually weak, they can swarm and overwhelm the Survivors,
especially when separated from their teammates. Damage to the infected in Left
4 Dead 2 is portrayed more realistically, with bullets and melee
weapons ripping off bits of flesh and, in some cases, limbs.[16] A
new addition to Left 4 Dead 2 is the Uncommon Infected unique
to each campaign. By virtue of location and equipment worn pre-infection, they
possess abilities that separate them from the Common Infected. For example, the Dead
Center campaign introduces infected CEDA agents in hazmat suits,
making them fireproof;[17] Dark
Carnival includes clowns, whose squeaking shoes attract small hordes
of Common Infected;[18] and The
Parish includes infected private security contractors in riot gear,
making them bulletproof from the front.[19][20]
As in the first game, there are special Infected whose
mutations grant them special abilities that make them highly dangerous, which
act as bossess. The presence of such Infected nearby
is hinted at by sound effects or musical cues unique to each type. The five
Special Infected from the first game return in Left 4 Dead 2, some
with modified behavior and skin models:
·
The Boomer: an extremely bloated Infected
who vomits bile. The bile attracts a horde of Common Infected on contact with
Survivors and also momentarily blinds them.[21]Upon
death, it explodes and can also spray bile onto nearby Survivors.
·
The Hunter: an agile male Infected that
can pounce on and incapacitate Survivors from great distances, tearing at them
until the Survivor dies or another Survivor shoves it off/kills it.[22]
·
The Smoker: a male Infected with a long
tongue that it uses to ensnare Survivors from a distance, continually choking
them. Upon death, it releases a cloud of smoke that can obscure the Survivors'
vision and cause them to cough, should they come in direct contact with the
smoke.[23]
·
The Tank: a gigantic, extremely muscular
Infected male with the strength to punch Survivors off their feet some
distance, as well as toss cars and concrete slabs.[24] Unless
the Survivors work as a team, they will be quickly incapacitated or even killed
by the Tank's inhuman strength.[25]
·
The Witch: a crying Infected woman who,
when provoked by either damage, loud sounds, light, or proximity of survivors,
will attack the provoker and any other Survivors after her provoker is dead.
She can incapacitate or even kill a Survivor in one hit.[26] Left
4 Dead 2 introduces a variant of the Witch that wanders aimlessly in
the open.[3][26]
Left 4 Dead 2 also introduces three new Special Infected:
·
The Charger: a male Infected with an
enormous right arm,[27] and
can charge into the Survivors, capturing and carrying one Survivor away from
the others, sending any others in his path flying to the side after a capture
and stunning survivors upon hitting an obstacle in a charge. He may then pummel
his captured Survivor into the ground, rendering that Survivor helpless until
one of their teammates helps them by killing the charger or stunning it with
frag rounds.[28][29]
·
The Spitter: a female Infected that spits
out balls of stomach acid that splatter across an area, quickly eroding the
Survivors' health as long as they remain within it. She also leaves a puddle of
goo upon death. The longer a player loiters in the goo, the faster their health
drops.[30][31]
·
The Jockey: a male Infected that jumps
onto a Survivor's back and steers them into other Infected or environmental
hazards (e.g. Spitter goo), whilst clawing at the player's head until the
player is incapacitated, killed, or shoved off.
CRYSIS 2
Crysis 2 is a first-person shooter video game developed
by Crytek, published by Electronic Arts and
released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game
is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis
Warhead.[2] The story was written by Richard Morgan,[3] while Peter Watts was
consulted and wrote a novel adaptation of the game.[4] It was the first game to showcase the CryEngine 3 game
engine and the first game using the engine to be released on consoles. A
sequel, Crysis 3, was released in 2013.
Plot
A United States Marine Corps Force Recon unit
is deployed into New York City by the submarine USS Nautilus to
extract former Crynet employee Doctor Nathan Gould, who may have vital
information on combating the alien race. However, insertion goes awry - the
Ceph, the alien race that is trying to destroy humanity, sinks the sub,
mortally wounding Force Recon Marine "Alcatraz." Delta Force Major Laurence
"Prophet" Barnes saves Alcatraz and is forced to kill himself in
order for his Nanosuit to assimilate and revive Alcatraz. A recording left in
the suit reveals that Prophet had been infected by the Manhattan virus, and
that Alcatraz is to finish Prophet's mission to rescue humanity from the alien
invasion. Believing Alcatraz is Prophet, Gould soon gets in contact with
Alcatraz and asks him to meet up at Gould's lab. However, CELL forces, led by Commander Dominic
Lockhart, target and attack Alcatraz, believing him to be Prophet. While on his
way to Gould's laboratory, Alcatraz collects alien tissue samples from a
crashed Ceph dropship and a Ceph soldier, which cause strange reactions within
his Nanosuit, giving him some alien abilities. Alcatraz eventually meets with
Gould, who is initially hostile after learning that he is not Prophet. However
the last suit recording of Prophet's message causes Gould to relent, prompting
Gould to explain that the suit has been busy rewriting its own code after
absorbing the Ceph's tissue, speculating that the suit was creating an antibody
for the Manhattan virus. Gould and Alcatraz commit to further scans at a Crynet
base on Wall Street. The scans are cut short when CELL
forces led by Commander Lockhart and Lieutenant Tara
Strickland, daughter of U.S. Marine Corps Major Strickland from the first game,
ambush Alcatraz and Gould.
During the middle of a prisoner
transfer outside of the building, the Ceph attack the CELL personnel as a
massive alien spire rises from underneath the Crynet building, releasing a
spore-based bioweapon that kills most of the CELL troops in the
immediate area. Alcatraz is left stranded and isolated for a period of time
while dealing with a Nanosuit malfunction caused by the spore bio-weapon. The
suit gets rebooted remotely by Crynet director and Hargreave-Rasch
Biotechnologies co-founder Jacob Hargreave, acentenarian who
apparently had foreknowledge of the Ceph and had spent most of the previous
century using stolen Ceph technology to design the Nanosuit to be used as a
defense against the aliens. Hargreave directs Alcatraz to another Ceph spire to
conduct an important experiment for him.
On the way to the spire, Hargreave
reveals to Alcatraz that the Manhattan virus had been spread by the Ceph as a
method to clear out the entire human population from Earth, comparing it to the
previous century's BSE outbreak. The
Manhattan virus would cause all infected humans to eventually melt down into a
liquidated mass of biological tissue, which could then be easily stored and
disposed of. Upon reaching the alien spire, Alcatraz attempts to interface the
Nanosuit's systems with the aliens' technology, but fails. During this crisis,
the US Department of Defense rescinds the
authority of CELL over Manhattan and deploys US Marines in
their place under the command of Marine Colonel Sherman Barclay. The American
forces attempt to drown the aliens out of lower Manhattan by ordering an air strike on
the city's flood barrier. Washed away by the resulting
wave of water, Alcatraz is later found in Madison Square Park by a squad of Marines
led by Alcatraz's squadmate Chino, who survived the submarine's destruction.
The Marines enlist his aid in evacuating civilians to Grand Central Terminal, the city's primary
evacuation point.
Hargreave contacts Alcatraz to take
a detour to the Hargreave-Rasch building. There, Alcatraz is told to find a
stabilizing agent in the bio-lab to facilitate the Nanosuit's analyzing
process. The trip ends fruitless after Ceph interference, with Hargreave
telling Alcatraz to help with evacuation efforts at Grand Central. At the
terminal, Alcatraz is reunited with Gould, who had apparently
"escaped" Strickland, leading to the skepticism of Colonel Barclay.
Grand Central Terminal is overrun by Ceph forces, but Alcatraz manages to hold
them off long enough for the evacuation trains to depart, and escapes the
building's destruction.
Alcatraz is then tasked with
defending a secondary evacuation point at Times Square,
and this time manages to repurpose an alien spire's spores to be lethal to the
Ceph. This causes a cataclysmic self-destruction of the Ceph in the area, and
apparently removes all traces of the biological warfare agent. With the
evacuation from Times Square complete, Gould instructs Alcatraz to make his way
to Roosevelt Island. There, Alcatraz is told to
infiltrate a Crynet complex named "The Prism", where Hargreave
resides. Alcatraz foils Commander Lockhart's attempts to ambush him, and kills
the commander in the process. As Alcatraz makes his way through the island, he
is suddenly captured by Hargreave, who wants the Nanosuit for himself so that
he can finish off the Ceph personally. Hargreave then attempts to remove the
Nanosuit from Alcatraz's body. However, the Nanosuit rejects its removal from
Alcatraz since it had already completely assimilated with its wearer, revealing
memories of Prophet's fallout with Hargreave in the process. Having seen
Prophet's flashbacks whilst on the operating table, Alcatraz and his suit
regain their power. A CELL guard is ordered to execute Alcatraz but he is
killed by Strickland, who reveals herself to be an undercover CIA operative
responsible for Alcatraz's deployment. Strickland tells Alcatraz to capture
Hargreave, but upon entering Hargreave's private office, Alcatraz instead sees
Hargreave's body in a vegetative state. Hargreave reveals to Alcatraz that the
entire time, his consciousness had been communicating through an advanced
computer system, and that this had been the only way for him to communicate
ever since he was injured in an encounter
with the Ceph at Tunguska. Hargreave gives Alcatraz a last Nanosuit
upgrade, the "Tunguska Iteration", before the Ceph invade the island.
Hargreave triggers a countdown timer for the self-destruct system of the
complex, and orders the remaining CELL forces guarding the Crynet Prism complex
to aid Alcatraz's exfiltration. Alcatraz barely escapes the massive explosion
of the complex, which destroys much of Roosevelt Island and the Queensboro
Bridge. On the shores of Manhattan, Alcatraz reunites with Gould,
Strickland and Chino.
Alcatraz is notified by Colonel
Barclay that the US Department of Defense plans to
launch a STRATCOM Tactical Nuclear Strike on Manhattan
Island with little regard to collateral damage and nuclear
fallout. Alcatraz and his comrades make their way through the city
toward the center of the alien infestation, and spot a massive alien
"litho-ship" rising out of the ground beneath Central Park,
lifting a large section of the park into the air. With the peripheral aid of
Gould, Strickland, and Barclay, Alcatraz assaults the floating section of
Central Park, where he has a 20-minute window to end the conflict with the Ceph
before they launch the nuclear missile, and succeeds in making his way to the
alien spire at its center, which serves as a massive dispersal point for the
alien spore bio-weapon. Alcatraz successfully turns the spire's bio-weapon
against the Ceph, causing the Ceph in the entire city to self-destruct. After
several days, the city begins to recover with the help of Gould, Strickland,
and the US Military. Alcatraz, while unconscious, communicates with Prophet,
whose memories, experiences, and personality had been stored in the suit.
Prophet tells Alcatraz that, while the mission in New York is a success, their
work is not yet over since the Ceph, who had been present on Earth since
prehistoric times, had built constructs globally that were not only limited to
New York and the Lingshan Islands. The Nanosuit then assimilates Prophet's
memories into Alcatraz. Upon waking up in Central Park, Alcatraz receives a
broadcast from Karl Ernst Rasch, the other founder of Hargreave-Rasch
Biotechnologies, asking for his name. Climbing out of the crater, Alcatraz,
speaking for the first time since donning the Nanosuit, responds, repeating the
same phrase as Prophet, in the beginning of the game: "They call me
Prophet."
Subscribe to:
Posts (Atom)